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- #DOOM VFR SMOOTH LOCOMOTION PATCH#
- #DOOM VFR SMOOTH LOCOMOTION FULL#
- #DOOM VFR SMOOTH LOCOMOTION PRO#
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It's not perfect but it's the best VR experience I have had this far. I am guessing they didn't want to block too much of the forward view but it looks like you're running around with two gun erections. It's not a big deal but looks a little strange. The gun animations are kind of skinny looking as they stick out from your torso. I feel like they should release that as a standalone VR demo almost. Playing the classic levels in VR was so cool, weapons from VFR and a mix of baddies, the original textures in VR is fun. I can tell some love went into this VR version. I took a lot of extra damage because I was gawking at monsters as they were pounding on me. The sense of scale and depth is crazy cool. Being in the game and I mean IN THE GAME is a fucking trip.
#DOOM VFR SMOOTH LOCOMOTION PRO#
Performance on my PS4 Pro was very good - I only felt some stutter in one place and the graphics were obviously not ultra nightmare quality on a 4k display but they were good enough to have an awesome gaming experience. (teleport is sort of a "jump" button replacement and more) I love the fact that you can still teleport with smooth locomotion controls too so you can whip around fast as shit using both and telefragging the fuck out of baddies when you want to. So I think.dare I say.I actually prefer this control scheme. Playing FPS games on the DS4 controller was never my favorite due to aiming accuracy but in VR mode problem solved. I used the DS4 controller as I don't care for the move controllers much unless I have to use them.
#DOOM VFR SMOOTH LOCOMOTION FULL#
It took me a while to get my bearings and I flipped all the controls to full smooth locomotion (no snap turn) which I guess makes some people sick but I am fine with it.
#DOOM VFR SMOOTH LOCOMOTION PATCH#
The patch that adds smooth locomotion and Windows MR support is scheduled for release at 12:00pm PT today.So I finally got to play this for a good while this weekend on my PS4 Pro and it's totally wicked. It reinforces Bethesda’s commitment to the virtual reality industry.ĭoom VFR is available on Steam for $30. With the higher resolution of the Windows MR headsets, it’s entirely possible that you would need an even more powerful GPU to handle the workload.īethesda didn’t say anything about bringing Doom VFR to the Microsoft Store with native Windows MR support, but official support through Steam is still a big deal. Doom VFR already demands a GTX 1070 or RX 480 as a baseline GPU, and Bethesda recommends a GTX 1080 or RX Vega 64. In fact, Microsoft and Valve both suggest an Intel Core i7 processor and a GTX 1070 as the minimum hardware specifications for smooth gameplay in games that would typically demand a Core i5 and a GTX 970 for the Vive or Rift headsets.
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The Windows Mixed Reality for Steam VR Beta isn’t well optimized for low-end hardware. It’s nice to see a big title like Doom VFR receive support for Microsoft’s VR platform, but we have to wonder what the performance impact would be. Bethesda revealed that the new patch would include support for the Windows Mixed Reality for SteamVR Beta, which would enable you to play Doom VFR on any of the Windows MR headsets from Microsoft’s partners. In our opinion, the big news about today’s Doom VFR patch is the addition of Windows Mixed Reality support.